Posted in communication and networking, design and architecture, physics

New classes integrate science and art — Brown Daily Herald

Watching dance can be simultaneously breathtaking and emotionally stunning and leave you wondering about the physics behind, “how does the dancer DO that?” Or have you ever tried to explain a concept and found you could only do it by using visuals or big gestures? Both of these concepts are not unfamiliar to science and art educators, and more and more often these two worlds are becoming integrated into one classroom.


In VISA 1800: “Communicating Science” and TAPS 1281: “Artists and Scientists as Partners,” students engage with art and science as two mutually beneficial subjects. A Rhode Island School of Design course called IDISC 1524: “Marine Duck Studio: The Art and Science of Ecocentric Practices” will also be available to Brown students in the spring.

VISA 1800 students focus on communicating scientific ideas through animation. RISD and Brown students — with varying degrees of art and science backgrounds — will explore different ways to demonstrate scientific concepts through artistic mediums.

Senior Lecturer in Neuroscience John Stein and RISD professor Steven Subotnick are collaborating on the best ways for students to develop these skills.

more via New classes integrate science and art — Brown Daily Herald.

There is also an annual competition for a scientific concept explained through dance. Usually they are silly, but some are quite impressive.

There is also a recently-released video of dancers demonstrating statistics. Check it out:

What other dance presentations of scientific or mathematics concepts have you seen that inspired you? Leave them in the comments below.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.