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Video game makers now eligible for NEA grants | Marketplace Tech

Photo credit: A graphic artist from the Electronic Arts company, who develops the Harry Potter's video game, is working on a Harry Potter picture June 8, 2004 in Surrey (UK). (JOEL SAGET/AFP/Getty Images)

I remember when Super Mario Bros. was considered cutting edge electronic art.

Some of the artwork that goes into video games these days is phenomenal; I know several gamers who will upgrade their computers specifically so they can see the highest resolution of a game possible. I’m glad to see that the National Endowment for the Arts is embracing that media as well:

Artists in fields like photography, dance, theater, literature, painting and sculpture have been seeking funds from the NEA for many years. But the NEA has now expanded the eligibility pool to include people doing interesting things with video games, mobile applications and websites. Applicants need to be affiliated with a 501c3 nonprofit arts organization and violent games won’t be considered.

It’s not likely you’ll be seeing games like “L.A. Noire[editor’s note: also a cool combination of storytelling through technology] or the latest Madden getting a whole lot of funding out of the NEA. Violent games aren’t going to be considered, for one thing, and it’s not like the companies making those games really need grant money.

more via Video game makers now eligible for NEA grants | Marketplace From American Public Media.

The only trick is, I don’t know of many 501c3 video game companies. Some schools might qualify, which would be great for game design students. Are there non-schools out there that qualify? Do you think some will start up knowing they are now being recognized by the NEA? Leave your thoughts in the comments below.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.

2 thoughts on “Video game makers now eligible for NEA grants | Marketplace Tech

  1. I read your post on the NEA deciding to extend grants to video gamers. I agree that this is a worthwhile and often highly complex art form that deserves funding. I also wonder how many organizations will be able to take advantage of the grants, but schools seem like a great option. My cousin is really interested in attending a school where they teach game design but the tuition is just astronomical, so perhaps grants could provide more opportunities for students.


  2. July 2010 …Nonviolent video games are characterized by little or no . The term nonviolent as applied to video games is objectively ambiguous as virtually any game with conflict contains violence in some form however minor. The apparent vagueness of the term is resolved by examining the definition of nonviolent video games as it is applied.

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