Posted in biology, communication and networking, design and architecture, electronic imaging and displays, engineering, medical imaging

Stroke patients play video games with sensory glove for therapy

Post adapted from original posting on Mental Flowers:

The brain is such an amazing organ, and has such amazing capabilities to recover, it just needs the right tools; in this case, using a sensory glove to play video games as a type of mental and physical therapy for stroke victims. I think it’s a stretch to say this glove will become the next thing in fashion, but I’m pleased that even a fashion blog like Ecouterre (where I originally saw this story) can appreciate the combination of science and design in order to pull this off:

Four mechanical-engineering students at McGill University in Canada have developed an inexpensive sensor glove that allows patients to exercise in a game-like fashion at home with minimal supervision… Using the accompanying software, doctors will be able to monitor their charges’ progress off-site, cutting down on hospital visits and costs.

The added benefit of remote monitoring for doctors is also good for the patient, as the doctor can respond right away if they see something wrong or can provide immediate feedback, rather than having to schedule an appointment, travel to the doctor’s office, and have all of your questions answered, all of this being extra hard after you’ve had a stroke and need others to help transport you.

Check out the original story at Sensor Glove Could Help Stroke Patients Recover Mobility Through Gaming | Ecouterre.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.