Posted in communication and networking, electronic imaging and displays, literature

Stereoscopic storytelling

I am currently doing research on the 3D display market, and came across this cool case study of how to incorporate 3D imaging (technology) into good storytelling (art). It was based off of work done on a documentary in Vietnam, and presented at the SPIE Electronic Imaging symposium in February:

Based on a casestudy of a documentary film about Ho Quyen, UNESCO World Heritage in Vietnam, we could deliver guidelines forthe stereoscopic film production and storytelling. For this study, we analyzed scenes and shots of a documentary film script in pre-production stage. These analysis results were reflected on a storyboard. A stereographer grasped the idea of a storytelling that a director had meant through a script and storyboard. Then he applied suitable parameters for a stereoscopic cinematography to every shot with a beamsplitter rig. A researcher wrote major parameters like interaxial distance, convergence angle in every shot. Then average parameter values of scenes were calculated from the parameter database, and the relationship between stereoscopic cinematography and storytelling was derived by shot-by-shot analysis.

There are a whole bunch of other papers in a similar vein associated with this conference.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.