Posted in chemistry, design and architecture, electronic imaging and displays, engineering

Recycled gold


As we in the U.S. celebrate our hockey victory over Canada, we can also bask in the glory that their gold medals will be made out of recycled electronic waste.

From Scientific American: these elite athletes will be taking home more than just gold, silver or bronze medals—they will be playing a role in Canada’s efforts to reduce electronic waste. That’s because each medal was made with a tiny bit of the more than 140,000 tons of e-waste that otherwise would have been sent to Canadian landfills.

The more than 1,000 medals to be awarded at the Vancouver 2010 Olympic and Paralympic Winter Games, which kick off today, amount to 2.05 kilograms of gold, 1,950 kilograms of silver (Olympic gold medals are about 92.5 per cent silver, plated with six grams of gold) and 903 kilograms of copper. A little more than 1.5 percent of each gold medal was made with metals harvested from cathode ray tube glass, computer parts, circuit boards and other trashed tech. Each copper medal contains just over one percent e-waste, while the silver medals contain only small traces of recycled electronics.

This is the first time that recycled materials have been added to Olympic medals, which historically have been made from mined mineral deposits refined for commercial use. Each Olympic medal is 100 millimeters in diameter, about six millimeters thick and weighs between 500 and 576 grams, depending upon the medal.

Teck Resources, the Vancouver-based company that extracted the metals used to make the medals, noted in a press release that it used a number of different recovery processes. The company shredded computers, monitors, printers and glass and then separated out steel, aluminum, copper, glass and other usable substances. The leftover shredded components were fed into a furnace operating at a temperature of 1,200 degrees Celsius in order to remove the metals that could not be recovered simply by shredding the electronic devices.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.