Posted in communication and networking, electronic imaging and displays

Animator David Gibson interview

Ripped from GeekDad‘s Curtis Silver:

There are a lot of geeky jobs out there that require not only steadfast dedication to the work, but a creative spirit as well. Growing up, I wanted to be a lot of things – a lot of things. One of those was a computer animator. But alas, I didn’t have the dedication needed. To this day I still wonder what it’s like. So during my research into the new Sony Pictures animated release Cloudy With a Chance of Meatballs, based on the book of the same name, I decided to pull in one of the animators to get a little insight into what goes on behind the scenes.

Enter David Anthony Gibson, one of the many talented character animators working for Sony whose resume includes work on Beverly Hills Chihuahua & The Spiderwick Chronicles. David exemplifies what you’d expect from a geek artist, he fits the stereotype. Collects comics, pretends he’s wolverine and draws cartoons for a living.

Full disclosure, I grew up with David. We used to trade comics. He lived two doors down from me. I remember when he started drawing. So it was only natural that being in a geeky career like computer animation he’d naturally find his way onto the pages of GeekDad at some point. Via the magic of the internetwebs (since we’re more like 28 driving hours apart instead of two houses,) I spoke with David about his work on Cloudy, some of his early influences and why animated characters have such big eyes.

Read full interview.

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Author:

Beth Kelley is a writer and researcher with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.