Totally, utterly, truly ripped out of the blog Citizen Gamer and posted here for your reading pleasure:
I’ve spent the last several days carefully crafting a little something I like to call “A Foul Fowl.” It’s a game that requires players to traverse a strange planet and get to the bottom of a vast conspiracy. There are innocent lives to be saved. There are mutant farm animals to be subdued. There is lots and lots of shooting to be done.
Or at least, I hope there will be by the time I’m finally finished. I have to admit, I’ve been a bit obsessed with “A Foul Fowl” which, to be honest, is not exactly a full game per se, but rather one mission within the larger game known as “Spore Galactic Adventures.” Still, I can’t stop tinkering with it. I want to get my mission just right before I share it with the world.
And share it I will.
“Galactic Adventures,” which launched this week, is the first expansion for “Spore” and one that gives players the tools they need to create their own gameplay adventures and to then share those adventures so that other people can play them. It’s also the latest entry in the growing gaming phenomenon known as “user-generated content.”
Increasingly, gamers aren’t just “players,” they’re often “creators” as well. “Player expression” and “user-generated content” were two of the phrases buzzing about this year’s Electronic Entertainment Expo. It seems game makers everywhere are trying to come up with ways to help game players unleash their inner creative genius.
In April, the online game “City of Heroes” launched “Mission Architect” — an expansion that gives players the tools to create missions and then publish them for others to play. At E3, Nintendo showed off “WarioWare D.I.Y.” — an upcoming DS game that will let players design their own micro-games from scratch and then share them with others. Meanwhile, next week, Microsoft will launch “Kodu,” a programming tool that allows even novice players to create and share their very own Xbox 360 games.
Read full blog entry from Citizen Gamer.