Posted in communication and networking, electronic imaging and displays

Direct your own film

In the day of interactive everything, the film Late Fragment is still a step ahead of the game. It is the first interactive film where you can choose scenes and watch them in any order you want. There is an option to watch the film all the way through, but if you do you won’t understand at all why people do what they do. Sort of like the Choose Your Own Adventure books, but with less imagination and using your thumb to push a remote rather than keeping your last place in the book so you can go back and choose a different option (admit it, you know you did it too).

“Click at the beginning of a scene and you’ll be taken somewhere totally different than if you do so at the end. Any given viewing might weave 90 or so of the 139 available scenes.”

The Canadian trio that wrote and directed the film, and are now circulating the film at film festivals all over North America, say they were inspired by video games and multi- and nonlinear films like The Usual Suspects and Memento.

“Audiences are getting used to participating in their entertainment experience,” says Ana Serrano, one of Fragment‘s producers. “And we wanted that participation to be on two levels: physical, by clicking the remote, and also cognitive, where audiences are trying to figure out what’s happening in front of them.”

Their last showing of the film was at the National Restorative Justice Week in Kitchener, Ontario. Hopefully the website will be updated soon as to when they’ll show the film next. If you can find information on their web page as to where to actually purchase the film, let me know in the comments.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.