Posted in biology, communication and networking, education, electronic imaging and displays, Optics

Play games, help the future

This isn’t straight-up art, but it’s an interesting experiment being done that incorporates game design, technology, political science and predictive models, and saving the world!

Discover Magazine has a great article about the whole thing. The game is called Superstruct, created by the think tank Institute for the Future. The concept is similar to SimCity; players will run different disaster scenarios and try to come to a reasonable solution on how to fix them. The scientists’ concept is to then steal those great, pre-tested ideas and possibly use them in real life. The game doesn’t sound like a whole lot of fun to me, but then I didn’t think that working to build a metropolis would be fun either, and I was addicted to that game as a kid (and yes I used some of the cheats).

The link to the game seems to be up and running, but now they’re saying the game won’t launch until October 6 (the Discover article said it would launch today). It’ll be interesting to see if this game is picked up at all, and if so what results they get from it in a couple of years.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.