Posted in biology, communication and networking, electronic imaging and displays

Growing an electronic garden

From the Citizen Gamer blog on MSNBC comes this entry on pretty, flowery video games inspired by our very own mother nature and where beauty and aesthetics dominate the scene. Very different than most video games making headlines these days (although graphics are becoming more and more important; some people I know have bought more powerful computers just to run computer games with high-def graphics). In fact, the graphics seem to be what impress blogger and gamer Winda Benedetti the most about these garden-inspired games. “What all these games have in common is gorgeous high-def graphics, careful attention to detail and an almost whimsical disregard for mainstream gaming’s rules of engagement,” she writes. For example, she describes a game called “Eden” that is very similar to Mario Bros., except that the hero of the game is creating a garden.

Overall this seems like a great excuse for game designers to create really high-def graphic games with really complicated and pretty pictures, and for gamers to play with pretty things.



Beth Kelley is an applied & digital anthropologist with an overall interest in how people engage with and are impacted by their environments and vice versa. This has manifested itself in many ways, by looking at creativity, playful spaces, built environments, and environmental enrichment, sustainability, design research, and integrative and collaborative models of learning such as through play and hands-on learning.